Dodger Dragon
WIND 4

Dodger Dragon

  • ATK:
  • 1900

  • DEF:
  • 1200

  • View:
  • 1462




This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 8, 2026
55± 8/ 100
Power Score
Intrinsic 55
Deck 55

Dodger Dragon — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 55 · Meta: provisional
  • Primary role: Floodgate/Control

Why it scores here

Dodger Dragon is a Level 4 WIND Dragon with 1900 ATK, and that body earns little on its own. Its real value is the text: its Normal Summon cannot be negated, and after it is Normal Summoned the opponent cannot activate Counter Trap cards for the rest of that turn. That is a narrow, turn-scoped floodgate, so it scores as a Floodgate/Control piece rather than a boss or a starter. The 1900 ATK, the Dragon type and the 15 attached decks confirm it is played, not that it is powerful: combo evidence is absent, so combo conversion stays low and the deck-frequency signal is treated as accessibility only (Guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 55 Normal-Summonable Level 4 body with no searcher or recorded starter route, played in 15 of the attached decks at 1.07 copies average (observed for frequency, inferred for the hand-access reading).
Combo & Conversion 30 No recorded boards and no combo examples, so its only conversion is the text-level Normal Summon plus a one-turn lock, with no evidenced extra bodies or payoff (inferred).
Resource Economy 25 No draw, search, banish or recursion in the text; it spends a card for a body with no card advantage (verified from card text).
Effect & Interaction 50 Its disruption is a turn-scoped block on Counter Trap activations after its Normal Summon, which is real but situational and does not stop Quick Effects or non-Counter Trap responses (verified text, inferred scope).
Material Utility 55 A generic Level 4 WIND Dragon body that can serve as Level 4 material, and it remains a body if its effect is negated; the material fit is inferred from its stats, not from any recorded material use (inferred).
Resilience & Flexibility 55 The Normal Summon itself cannot be negated, which is a real protection, but the lock lasts one turn and the effect has no recursion or multi-zone presence (verified text, inferred).
Deck-Building Efficiency 70 Reads as a single-copy slot (1.07 average copies, max 2 in 15 decks) with no garnets, locks on the card's own play, or banlist note in the evidence, so it is cheap to run (observed for copies, inferred for the rest).

Calculation

Weight profile: Primary role only (Floodgate/Control); no secondary role blended. Intrinsic ≈ 55, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Normal Summon cannot be negated, so the summon itself is protected
  • Shuts off Counter Trap activations for the rest of the turn after its Normal Summon
  • Cheap to run as a single copy, with a broad spread of 9 archetypes in the attached decks
  • Frequently paired with Pot of Duality and Trishula, Dragon of the Ice Barrier (observed 86.7% co-occurrence each)

Weaknesses

  • Level 4 body with 1900 ATK and no recorded combo or board impact
  • Lock is limited to Counter Trap cards and to the single turn after its Normal Summon
  • No search, draw, banish or recursion to offset its card cost
  • No recorded combo or guide evidence to confirm its practical role

Counters / choke points

  • Opponent's non-Counter-Trap interaction, which the lock does not stop
  • Being Normal Summoned into a field where Counter Traps are not the threat

Best use

Floodgate/Control. Decks: Wind-Up, Hole, Red-Eyes, Blue-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Normal Summon cannot be negated (card text); After Normal Summon, opponent cannot activate Counter Trap Cards for the rest of that turn (card text); Level 4, WIND, Dragon, 1900 ATK / 1200 DEF (card data); Attached decks: 15 total, 14 with 1 copy and 1 with 2 copies, average 1.07 (deck evidence)
  • Observed: Present in 15 of 15 attached decks, all in main deck (deck evidence); Spread across 9 distinct archetypes (deck evidence); Co-occurs with Pot of Duality and Trishula, Dragon of the Ice Barrier in 13 of 15 decks (deck evidence)
  • Inferred: The Counter Trap lock is most relevant against Counter Trap-based interaction; its value depends on the opponent holding such cards (inference from text and rules); The Level 4 WIND Dragon body is a usable generic material, but no recorded material use exists (inference from stats)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no recorded rulings for the Normal Summon and Counter Trap timing interaction











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