WIND
4Dodger Dragon
ATK:
1900
DEF:
1200
View:
1462
This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.
Dodger Dragon — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 55 · Meta: provisional
- Primary role: Floodgate/Control
Why it scores here
Dodger Dragon is a Level 4 WIND Dragon with 1900 ATK, and that body earns little on its own. Its real value is the text: its Normal Summon cannot be negated, and after it is Normal Summoned the opponent cannot activate Counter Trap cards for the rest of that turn. That is a narrow, turn-scoped floodgate, so it scores as a Floodgate/Control piece rather than a boss or a starter. The 1900 ATK, the Dragon type and the 15 attached decks confirm it is played, not that it is powerful: combo evidence is absent, so combo conversion stays low and the deck-frequency signal is treated as accessibility only (Guardrail 3).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Normal-Summonable Level 4 body with no searcher or recorded starter route, played in 15 of the attached decks at 1.07 copies average (observed for frequency, inferred for the hand-access reading). |
| Combo & Conversion | 30 | No recorded boards and no combo examples, so its only conversion is the text-level Normal Summon plus a one-turn lock, with no evidenced extra bodies or payoff (inferred). |
| Resource Economy | 25 | No draw, search, banish or recursion in the text; it spends a card for a body with no card advantage (verified from card text). |
| Effect & Interaction | 50 | Its disruption is a turn-scoped block on Counter Trap activations after its Normal Summon, which is real but situational and does not stop Quick Effects or non-Counter Trap responses (verified text, inferred scope). |
| Material Utility | 55 | A generic Level 4 WIND Dragon body that can serve as Level 4 material, and it remains a body if its effect is negated; the material fit is inferred from its stats, not from any recorded material use (inferred). |
| Resilience & Flexibility | 55 | The Normal Summon itself cannot be negated, which is a real protection, but the lock lasts one turn and the effect has no recursion or multi-zone presence (verified text, inferred). |
| Deck-Building Efficiency | 70 | Reads as a single-copy slot (1.07 average copies, max 2 in 15 decks) with no garnets, locks on the card's own play, or banlist note in the evidence, so it is cheap to run (observed for copies, inferred for the rest). |
Calculation
Weight profile: Primary role only (Floodgate/Control); no secondary role blended. Intrinsic ≈ 55, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Normal Summon cannot be negated, so the summon itself is protected
- Shuts off Counter Trap activations for the rest of the turn after its Normal Summon
- Cheap to run as a single copy, with a broad spread of 9 archetypes in the attached decks
- Frequently paired with Pot of Duality and Trishula, Dragon of the Ice Barrier (observed 86.7% co-occurrence each)
Weaknesses
- Level 4 body with 1900 ATK and no recorded combo or board impact
- Lock is limited to Counter Trap cards and to the single turn after its Normal Summon
- No search, draw, banish or recursion to offset its card cost
- No recorded combo or guide evidence to confirm its practical role
Counters / choke points
- Opponent's non-Counter-Trap interaction, which the lock does not stop
- Being Normal Summoned into a field where Counter Traps are not the threat
Best use
Floodgate/Control. Decks: Wind-Up, Hole, Red-Eyes, Blue-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Summon cannot be negated (card text); After Normal Summon, opponent cannot activate Counter Trap Cards for the rest of that turn (card text); Level 4, WIND, Dragon, 1900 ATK / 1200 DEF (card data); Attached decks: 15 total, 14 with 1 copy and 1 with 2 copies, average 1.07 (deck evidence)
- Observed: Present in 15 of 15 attached decks, all in main deck (deck evidence); Spread across 9 distinct archetypes (deck evidence); Co-occurs with Pot of Duality and Trishula, Dragon of the Ice Barrier in 13 of 15 decks (deck evidence)
- Inferred: The Counter Trap lock is most relevant against Counter Trap-based interaction; its value depends on the opponent holding such cards (inference from text and rules); The Level 4 WIND Dragon body is a usable generic material, but no recorded material use exists (inference from stats)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no recorded rulings for the Normal Summon and Counter Trap timing interaction






